Additionally, noted fantasy author R. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn , working on the artwork. It was developed by 38 Studios and Big Huge Games. Publishing rights remain with Electronic Arts.
Kingdoms of Amalur features "5 distinct regions, 4 playable races and 3 ability trees with 22 abilities per tree. A big difference between other RPGs is that you start almost classless, so you can make your own unique class e. Might skills with some basic Sorcery spells. The ability trees are Might , Finesse and Sorcery ; they correspond to fighter, rogue and mage classes respectively.
The player starts off as a "blank slate", waking up in a pile of corpses after coming back from the dead. The game utilises a unique "destiny" system, whereby the players can invest in the skill-tree system to unlock various "destinies", which acts as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick time events similar to those in the God of War series. Lead combat designer, Joe Quadandra, emphasized that "twitch skill is only going to get you so far.
Strategy and proper RPG is going to get you further. In this demo, you get to play the first quest of the main story: Out of the Darkness. The best part is that, for example, talking to someone does not count as the playing time. You can find the timer in the Start menu. It will take you about 2 hours and 30 minutes to finish the demo.
Start a Wiki. Categories :. Fan Feed. Universal Conquest Wiki.